Rendering

Rendering

Photorealistic and stylized computed renders.

 

Animation

Animation Physics

Physics

Animation of various objects and physics simulations.

Animation Humanoid

Humanoid

Using fullbody mocap animations or animate by hand real life movements or stylised exaggerated cartoony movements.

 

3D Modeling

high poly modeling

High Poly

High Poly models for rendering still frames or animations, as base models for retopology or for 3D printing.

low poly modeling

Low Poly

Low Poly models for use in a large number of softwares that use realtime render engines, games, showcases, AR or VR content.

Retopology

Retopology

Wrapping existing high poly mesh with low poly by following specific rules depending on the final target software.

 

Texturing

pbr watch

PBR Shaders

Delivering textures and PBR Shaders in different forms for various softwares.

Hand painted textures

Hand Painted

Delivering the famous hand painted style by painting diffuse textures by hand.

2D Game Assets

2D Game Assets

Diverse assets and sprites for games, illustrations and sticker designs.

 

Implementation

FaceRig

FaceRig

We deliver FaceRig avatars with fullbody or facial only animations.

Rig and Skin

Rig and Skin

Setting up rigs and skins for characters or other objects that need animation by using different techniques depending on the target software.

Unity3D

Unity3D

Preparing assets to be ready for use, setting up animation controllers, shaders, prefabs...

Virtual Youtuber

Virtual Youtuber

Avatar setup for mocap use. Dynamic bones and cloth setup. Setup facial expressions and morphs for lipsync.

VR Chat Animation

VR Chat

Ready to use avatar setup for VR Chat.

VRoid Studio and VRoid Hub

VRoid Studio and VRoid Hub

Delivering avatars as VRM files for Vroid Studio and Vroud Hub.

 

Team

  • Boshko Dukovski

    Boshko Dukovski

    Over 12 years of experience and more than 1000 various finished projects including 3D Modeling, Texturing, Rigging, Skinning, Animation, Rendering and Programming. Focused on creating and implementing diverse assets, props and animated characters for video game development, AR and VR content.

    Software:
    - 3DS MAX
    - Mudbox
    - 3DCoat
    - V-Ray
    - Photoshop
    - Unity 3D

    Also skilled in:
    - C#
    - PHP
    - MySQL

  • Aleksandar Micevski

    Aleksandar Micevski

    3D generalist with more than 10 years of experience in the industry with a keen eye for detail and an open mind to criticis.

    Software:
    - 3ds max
    - V-Ray
    - Zbrush
    - Substance Painter
    - Photoshop
    - After Effects
    - Marvelous Desighner

  • Your Name

    Your Name

    Want to join our team and be our next pixel?

    Send your CV and portfolio at This email address is being protected from spambots. You need JavaScript enabled to view it.

 
 

Contact