Rendering
Animation
Physics
Animation of various objects and physics simulations.
Humanoid
Using fullbody mocap animations or animate by hand real life movements or stylised exaggerated cartoony movements.
3D Modeling
High Poly
High Poly models for rendering still frames or animations, as base models for retopology or for 3D printing.
Low Poly
Low Poly models for use in a large number of softwares that use realtime render engines, games, showcases, AR or VR content.
Retopology
Wrapping existing high poly mesh with low poly by following specific rules depending on the final target software.
Texturing
PBR Shaders
Delivering textures and PBR Shaders in different forms for various softwares.
Hand Painted
Delivering the famous hand painted style by painting diffuse textures by hand.
2D Game Assets
Diverse assets and sprites for games, illustrations and sticker designs.
Implementation
FaceRig
We deliver FaceRig avatars with fullbody or facial only animations.
Rig and Skin
Setting up rigs and skins for characters or other objects that need animation by using different techniques depending on the target software.
Unity3D
Preparing assets to be ready for use, setting up animation controllers, shaders, prefabs...
Virtual Youtuber
Avatar setup for mocap use. Dynamic bones and cloth setup. Setup facial expressions and morphs for lipsync.
VR Chat
Ready to use avatar setup for VR Chat.
VRoid Studio and VRoid Hub
Delivering avatars as VRM files for Vroid Studio and Vroud Hub.
Team
-
Boshko Dukovski
Over 12 years of experience and more than 1000 various finished projects including 3D Modeling, Texturing, Rigging, Skinning, Animation, Rendering and Programming. Focused on creating and implementing diverse assets, props and animated characters for video game development, AR and VR content.
Software:
- 3DS MAX
- Mudbox
- 3DCoat
- V-Ray
- Photoshop
- Unity 3D
Also skilled in:
- C#
- PHP
- MySQL -
Aleksandar Micevski
3D generalist with more than 10 years of experience in the industry with a keen eye for detail and an open mind to criticis.
Software:
- 3ds max
- V-Ray
- Zbrush
- Substance Painter
- Photoshop
- After Effects
- Marvelous Desighner -
Your Name
Want to join our team and be our next pixel?
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